Ernest Kendall, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered west to less war torn lands. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: Retire the richest man in the west; and doesn't want to be a herbalist and was forced into it by his family
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Gilbert Dayton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and wears skinny pants and wears a red and blue robe with the hood down. His hair, while still mostly white, has prominent grey streaks. His eyes are hazel and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.
History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to human people
Ideals: Professionalism, Optimist. Flaws: Emotional, Racist. Bonds: Nature. Occupation: Slave Trader
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Patrick Kensley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. With bright auburn hair and a scraggly beard. His fierce blue eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 5 years.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Opinionated. Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Job. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.
Drogo Ramsay, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Drogo will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and wants to open a new tavern
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Reynard Tenley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a black suit. He has shaved his head bald. He has a dull look in his violet eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Ugly, Racist, Disease. Bonds: Criminal record. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +3
Possessions: 11000 sp. 1 Half-Plate. 1 Breastplate.
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