Anselm Wharton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a pastel coat over a brown low-cut shirt, and a small hat upon his head, marred by beers. He has a small bristly mustache and wavy black hair. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Bellfounder profession.
History: He was always a brilliant, if unscrupulous mind. A freak accident while working with his Bellfounder mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Logical. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Barber
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Manfred Thackeray, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His golden hair and beard is wavy and long. He wears an eyepatch.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and revenge
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp.
Odo Dalton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey trousers with black and grey striped suspenders. He wears various colorful collared shirts. He keeps his brown hair in a flapper bob. His thin eyebrows rest above his beady amber eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: He is greedy; and he feels kind of lost in life
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Nature, Rich. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 7000 sp. Red-brown spinel (90 gp). Jet (90 gp). Coral (90 gp).
Ralf Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, blue, dusty cloak. His black hair has been sun bleached extensively. His eyes are green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to meet his childhood hero; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Enemies, Rich, Adventurer. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2300 sp. 1 Masterwork Common Melee.
Miles Barclay, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. His red hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Soapmaker.
Motivation: To be a Knight again; and to end his boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Mentor, Religious. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2700 sp.
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