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Advanced [show]


Theobald Blankley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: He was born in a small forest village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Bonds: Poor, Job, Military, Nature, Slave. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Theobald Blankley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4000 cp. Brown-green garnet (140 gp). 1 Minor magic item.


Social Check DCs


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. His black hair is smooth and relatively long. His green eyes peer out from beneath his broad pastel hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trym was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it; and to clean up the streets

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Rich, Guardian. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Trym Kitchur, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Wymar Upton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is greasy and uncared for. His eyes are gray and catlike.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Flaws: Ugly. Bonds: Military, Immigrant, Adventurer. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Upton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 48000 sp.


Social Check DCs


Heward Myerscough, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His red hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny topaz earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Heward hails from a village terrorized by illithids. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He wants to meet his childhood hero; and he wants to get laid

Flaws: Depressed. Bonds: Rich, Has a crush, Adventurer, Enemies. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Heward Myerscough, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky black painted plate armor, he is not a threatening figure. With bright silver hair and a scraggly beard. His brown unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Disease, Addict. Bonds: Religious, Mentor, Slave. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Gerald Hackney, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs

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