Reynard Wellington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long black hair reaches down to his waist. His fierce green eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. Recently the stress of being a Shepherd has made it difficult for him to sleep.
Motivation: Further expansion of business.
Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Rich, Job. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Chad Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports blue clothing, slightly heavier than average wear. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are blue.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his writing dream.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Fighting, Pacifist, Artistic. Bonds: Rich, Has a crush. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2000 cp. Carnelian (40 gp). Hematite (12 gp). Jet (70 gp).
Alexandre Sutton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Carter uniform. His silver hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He is mildly Human supremacist, though he does not identify as such. He uses divination through singing.
History: He was born in the south, but his parents moved at a very young age to the east. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp.
William Tatum, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He has a slight overbite and is overall scrawny. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His violet eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born to a Banker, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Arnold Perry, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Carpenter, Arnold learned a great deal about his mother's area of expertise. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Carpenter.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Bonds: Attractive, Job, Military, Criminal record. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Orc
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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