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NPC Generator

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Advanced [show]


Hunter York, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He tends to wear a large black jacket. His whole body is exceptionally muscular. His deerstalker hat is riddled with cuts and holes. His brown unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant, Rich, Military. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Hunter York, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 18 (+4)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Wakefield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears baggy black pantaloons and a grey scarf. He wears a broad hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insomniac. Bonds: Military, Job. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Roger Wakefield, Male Human Fighter 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 30000 cp. Blue quartz (4 gp). Citrine (50 gp). Alexandrite (200 gp). Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Shelly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.

Personality: He is mildly Human supremacist, though he does not identify as such. He feeds upon the attention of others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He wants to meet his childhood hero; and he is greedy

Flaws: Racist, Disease. Bonds: Adventurer, Attractive, Rich. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Gunter Shelly, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Shirley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear black pants and tee shirts. His brown hair has been sun bleached extensively. This green eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Beggar, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.

Motivation: Further expansion of business; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Artistic. Flaws: Shy. Bonds: Job, Family, Slave. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Gilbert Shirley, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp.


Social Check DCs


Trey Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a grey poncho over his likewise colored trousers and shirt. His red hair is long and unkept. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trey hails from a village terrorized by dire rats. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Enemies. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Trey Oakley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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