Gunter Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a red collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a hunchback. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Gunter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Assassin
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 2400 sp.
Geoffrey Yardley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Geoffrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Ugly, Addict, Disease. Bonds: Job. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 800 gp.
John Harper, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the east, certain he would find work there.
Motivation: He feels kind of lost in life; and to find somewhere to settle down
Flaws: Depressed, Shy, Mundane. Bonds: Rich, Immigrant. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2800 sp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Darkwood Buckler.
Cory Kenley, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His chestnut hair is smooth and relatively long. He has gleaming, smiling amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.
History: Cory hails from a village terrorized by giants. In his 10th year, his parents were killed by a giants raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and expand his business
Ideals: Philantrophist. Flaws: Addict. Bonds: Military, Enemies, Job. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 1300 sp.
Hunter Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and grey robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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