Diggory Brady, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His head has been shaved. His eyes are blue and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered west to less war torn lands. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Ugly, PTSD. Bonds: Rich, Adventurer, Enemies. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Rolf Reid, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears blue cloth garments or leather armor, he is not a threatening figure. His black hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions.
Ideals: Fighting, Artistic. Bonds: Attractive, Religious, Nature. Occupation: Sellsword
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (600 gp). Large well-done wool tapestry (400 gp).
Aldous Windsor, Male Human [Permalink]
Personal [hide]
Description: A 6'3" eastern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish golden hair is in a traditional bowl cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Aldous will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert. Bonds: Family, Rich, Adventurer, Criminal record. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Jocelyn Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his flail. His hair is brown and very short. His hazel eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his music dream.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Religious. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Hugh Astley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it and is in decent physical shape. His hair is blonde and very short. His eyes are violet and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful slaver made him what he is. His childhood dream was to be a Armorer, but he was a colossal failure. He has achieved small success as a Spy.
Motivation: Wants to open a new tavern; and to be a armorer again
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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