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Advanced [show]


Everard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears pastel painted combat armor at almost all times. His right hand appears badly burned and disfigured. His black hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Bather. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is a bit of a kleptomaniac

Flaws: Impulsive, Fearful, Ugly. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Everard Bradshaw, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Star rose quartz (40 gp). Moss agate (15 gp). Malachite (15 gp).


Social Check DCs


Guy Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His white hair has been sun bleached extensively. This violet eyed southerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Fearful, PTSD. Bonds: Attractive, Rich. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Guy Snowdon, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Frederick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has done his best to style his brown hair to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to prove his worth to the world

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Criminal record. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Frederick Birkenhead, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 15 (+2)18 (+4)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +6

Possessions: 500 gp.


Social Check DCs


Tim Whitby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has shaved his head bald. His fierce blue eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Optimist, Entrepeneur, Philantrophist. Bonds: Rich, Family. Occupation: Baker

Voice: Whispers

Attributes [hide]

Tim Whitby, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 3000 sp. 1 Hourglass. 1 Superior lock.


Social Check DCs


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is typically in his Carpenter uniform. With a patchy auburn beard and wild auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear.

Flaws: Antagonistic, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Ernest Deighton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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