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NPC Generator

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Advanced [show]


Odo Marlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a violet tunic with grey highlights, and long tan pants that bunch up around his shoes. He has moderate length chestnut hair. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to loving parents in a slum to the east. He moved out west to avoid the crime he committed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Depressed. Bonds: Criminal record, Poor, Adventurer. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Odo Marlee, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Winchester, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and dresses in collared shirts and wears a proper scarf over his head. He keeps his black hair in a flapper bob. His eyes are a pleasant gray.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined. Bonds: Family, Religious, Immigrant. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Trym Winchester, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. His auburn hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Flaws: Insane, Disease. Bonds: Enemies, Adventurer, Criminal record. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Asheton, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 12 (+1)17 (+3)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair has been sun bleached extensively. He is baby faced.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up lance and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: He is wracked by social anxiety; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Nature, Family. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Gilbert Fawcett, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 16 (+3)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Raymond Cornish, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Navigator. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business.

Ideals: Optimist, Justice. Bonds: Poor, Job. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Raymond Cornish, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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