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NPC Generator

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Advanced [show]


Ernest Northcott, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. His hair is blonde, silky, and of moderate length. His skin is flawless and his gray eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: Ernest was born in the west. At a young age he loved to build and create. Ernest was born on a far western island where he grew up under the tutelage of his father, an expert Shoemaker. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality

Ideals: Gifted, Persistence, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Ernest Northcott, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 12 (+1)8 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Solomon Fidget, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a violet and green robe with the hood down. His long chestnut hair is drawn into a two foot long braid. His green eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Solomon hails from a village terrorized by goblins. His father was a soldier and died while he was still young. Solomon was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by goblins. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of goblins

Ideals: Pacifist. Flaws: Depressed, Disease. Bonds: Military, Enemies. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Solomon Fidget, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hubert Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear brown pants and tee shirts. His black hair is lengthy and is close to two feet long. His amber eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He cannot resist a sob story and will often dote over anyone who has one.

History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hubert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hubert. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: An old rival family wants him found.

Ideals: Athletic, Pacifist, Philantrophist. Bonds: Family, Criminal record. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Hubert Kendall, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Half-Plate.


Social Check DCs


Clerebold Fawcett, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears professional attire, and his gloved hand is found clutching a shortspear. He has white hair. His green eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Criminal record. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Fawcett, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Cory Barlow, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Stableman does. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Cory studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He is unsatisfied with his job; and to be a miller again

Ideals: Joker, Gifted. Flaws: Greedy. Bonds: Job, Attractive. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Cory Barlow, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 14000 cp.


Social Check DCs

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