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NPC Generator

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Advanced [show]


Trey Windsor, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan coat over a violet low-cut shirt, and a feathered hat upon his head. His auburn hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 3 years old his parents immigrated from the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Immigrant, Nature. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Trey Windsor, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Balimaar Perry, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his glaive. His red hair and beard is wavy and long. He has amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a butcher again

Flaws: Disease, Antagonistic. Bonds: Job, Military. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Balimaar Perry, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 4 Thunderstones. 3 Alchemist’s fire.


Social Check DCs


Bertram Hayes, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy chestnut hair. His amber eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Religious, Enemies, Rich. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Hayes, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Jasper (70 gp). Violet garnet (900 gp). Alexandrite (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Patrick York, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He wears his white hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Patrick studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Religious. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Patrick York, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)11 (+0) 10 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Graham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright yellow suits and hats, and is pretty ugly. He has chestnut hair. His eyes, though not visible through his cowl, are brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality.

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Gerard Graham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)15 (+2) 11 (+0)8 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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