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Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he has a large black mantle and cape that has been intricately interwoven into his brown robe. His hair, while still mostly golden, has prominent grey streaks. This blue eyed northerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice, Fighting. Flaws: Insomniac. Bonds: Nature, Religious. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Anselm Ridley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Athletics +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Anderton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red painted combat armor at almost all times. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to end his boredom

Flaws: Ugly, Antagonistic, Shy, Mundane. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Reynard Anderton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Dustin Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green armored body suit, with a simple grey line shooting up and back down. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted. Bonds: Job, Rich. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Dustin Hartford, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Optimist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Anselm Thackeray, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)9 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 500 gp.


Social Check DCs


William Watson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy blue pantaloons and a grey scarf. His golden hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is harsh and unforgiving.

History: William was raised in a hard working conservative environment. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 15 years.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer, Criminal record. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

William Watson, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 2 Tanglefoot bags. 3 Thunderstones. 3 Thunderstones.


Social Check DCs

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