Gunter Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his brown hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Gunter was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Arnold Sutton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is dressed in a clean yellow cloak covering his clean studded leather, marred by teas. His hair is short and blonde. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to settle down with his crush
Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: Has a crush. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Citrine (20 gp). Hematite (6 gp). Lapis lazuli (6 gp). 8 Acid flasks. 8 Acid flasks.
Percival Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is singed and shortened. His eyes, though not visible through his cowl, are green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Barrister, who enjoyed hunting, Percival was taken on many hunting expeditions. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Nature, Adventurer. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Gerard Home, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is smooth and relatively long. His eyes are green and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: When he was but 7 years old his parents immigrated from the west. His father took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.
Motivation: To get a good night's sleep.
Ideals: Pacifist. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Drogo Burton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He sports grey clothing, slightly heavier than average wear. He wears a feathered hat to cover his moderate length golden hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now owns his own business.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Ideals: Pacifist. Bonds: Attractive, Slave, Job, Adventurer. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
