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NPC Generator

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Advanced [show]


Robert Clive, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright green suits and hats, and a wedding ring on his right hand. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A powerful necromancer made him what he is. A gifted student he started as a Marshal, but he got bored and became a Detective. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and to be a marshal again

Ideals: Philantrophist. Flaws: Fearful. Bonds: In love, Job, Immigrant, Mentor. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Robert Clive, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 10 (+0)6 (-2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His white hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the ruined castle and found the beat up mace and armor he uses now. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Emotional, Disease. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Atherton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 3100 sp. 1 Antitoxin. 1 Everburning torch.


Social Check DCs


Alex Vance, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is greasy and uncared for. His eyes are brown and beady.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alex took refuge in the large cave and found the beat up axe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Fighting. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Vance, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Adam Sydney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Brewer, Adam learned a great deal about his father's area of expertise. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Adam Sydney, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)17 (+3) 12 (+1)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Percival Huckabee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His chestnut hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Dyer business at a young age. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Dyer soon after.

Motivation: He is content; and he wants nothing more than to rejoin the army

Flaws: Shy, Mundane. Bonds: Rich, Attractive, Job, Military. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Percival Huckabee, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 700 sp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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