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Advanced [show]


Theobald Vance, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan cloak and cross-gartered brown stockings. His red hair is lengthy and is close to two feet long. His green unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: The child of a Ploughman, who enjoyed hunting, Theobald was taken on many hunting expeditions. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Nature, Criminal record. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Vance, Male Human Fighter 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 8 (-1)15 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered club and tarnished scimitar as well. His long brown hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Guy Ramsay, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Guy Vance, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his red hair up. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Ernest Royston, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His auburn hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady amber eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of specialists.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Ugly, Secretive. Bonds: Poor, Guardian, Family, Job. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Harrington, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 15 (+2)7 (-2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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