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NPC Generator

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Advanced [show]


Hugh Hornsby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears yellow trousers with tan and black striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. His auburn hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Blacksmith profession.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Blacksmith again; and he'd like to take his coworkers down a peg

Flaws: Depressed. Bonds: Job, Rich, Nature. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Hugh Hornsby, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 14 (+2)14 (+2) 17 (+3)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ernest Benson, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. He is an epitome of beauty. His black hair is braided into rings. His gray eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable, Persistence. Bonds: Rich, Attractive, Religious. Occupation: Sailor

Voice: French accent

Attributes [hide]

Ernest Benson, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Patrick Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His hair is auburn and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is a Metallic Dragon in disguise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk.

Bonds: Guardian, Adventurer, Criminal record, Has a crush. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Tyndall, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills History +4, Performance +6
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Randal Marston, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying red hair a little too much giving a sharp red color. His eyes, though not visible through his cowl, are hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the south; and he seems to be bored by most things

Ideals: Entrepeneur, Optimist. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Randal Marston, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Chatham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Eccentric and domineering, Tim will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Tim hails from a village terrorized by goblins. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Extrovert, Logical. Bonds: Poor, Enemies. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Chatham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs

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