Trym Vance, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. He has green eyes.
Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.
History: Trym was born in the south. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: Just what you see.
Norman Westcott, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to loving parents in a slum to the east. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Norman's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He loathes his own lifestyle.
Ideals: Athletic. Flaws: Depressed, Impulsive. Bonds: Poor. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp.
Alexandre Coombs, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His brown hair is heavily combed to the right. He is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the east to a Mayor, Alexandre learned a great deal about his father's area of expertise. A gifted student he started as a Painter, but he got bored and became a Mayor. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Disciplined. Bonds: Attractive, Religious, Job. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
Adelard Weston, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue costume with the symbols of magic on his torso. He wears a deerstalker hat to hide his balding. His eyes are amber.
Personality: This man loves writing and to teach people writing more than just about anything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has passion for adventuring and risk; and he's attracted to the pc
Ideals: Artistic, Opinionated. Bonds: Job, Has a crush, Adventurer. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (400 gp). Solid gold idol (1200 gp). 1 Minor magic item.
Kody Abram, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His hair is long and silver with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many dire rats want him driven away; and to reunite with his old friends
Ideals: Justice. Bonds: Adventurer, Family, Religious, Enemies. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 900 sp.
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