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Advanced [show]


Gerald Bristol, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy golden hair. His eyes are brown and catlike.

Personality: He dislikes all the random violence that takes place in the east. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants to meet his childhood hero

Ideals: Pacifist. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Bristol, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Godfrey Payton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is bristling with hidden weapons, mostly greataxes and glaives. He has wavy brown hair. His violet eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down; and he is content

Ideals: Impeccable, Professionalism. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Payton, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Aldous Tickle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with deerstalker hat. His long blonde hair reaches down to his waist. He has green eyes and a blue hat with a tan feather.

Personality: He has always had a great fascination with Human culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to settle down with his crush

Flaws: Racist, Antagonistic, Greedy. Bonds: Immigrant, Has a crush. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Aldous Tickle, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp.


Social Check DCs


Balimaar Browning, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his blonde hair in a flapper bob. He has a tattooed face.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and revenge

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Balimaar Browning, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Smokesticks. 2 Acid flasks. 2 Holy water.


Social Check DCs


Anthony Yeardley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Merchant, but he was a colossal failure. He has worked as a Doctor like his father before him.

Motivation: Further expansion of business; and he feels threatened by others

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease, Fearful. Bonds: Job. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Anthony Yeardley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 6 (-2)12 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Banded agate (13 gp).


Social Check DCs

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