Percival Marley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple black robe with brown stripes complete with hood. His hair, while still mostly chestnut, has prominent grey streaks. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast mountains. He helped his mother out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the north; and wants to open a new tavern
Ideals: Extrovert, Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Thomas England, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and likes to wear ponchos typically of a light blue in addition to tight pants. He keeps his long brown hair kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Debt, Family. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 300 gp.
Manfred Upton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He wears a broad hat to hide his balding. His eyes are likewise gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Cartwright, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Poor, Criminal record. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp. 1 Antitoxin.
Arnold Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tan trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His hair, while still mostly silver, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small desert village. Arnold was born on a far southern desert where he grew up under the tutelage of his father, an expert Slave Trader. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Religious, Nature, Immigrant. Occupation: Slave Trader
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (300 gp).
Everard Paxton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His long white hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.
History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Sensitive, Lazy. Bonds: Immigrant, Nature, Religious. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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