Thomas Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of kukris, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born into a rich family. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting, Philantrophist. Bonds: Attractive, Rich, Military. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Crowbar. 1 Magnifying glass. 1 Backpack.
Thomas Stratford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Engraver. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A powerful slaver made him what he is. His family was turned out during the war. He and his family wandered south to less war torn lands. He then took over the family business and is one of the better Engraver for hire.
Motivation: Wants to raise his children well.
Flaws: Antagonistic, PTSD. Bonds: Job, Family, Mentor. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Cory Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. With bright black hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Cory studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Fighting, Gifted, Logical. Flaws: Depressed. Bonds: Immigrant. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Moss agate (6 gp). Tourmaline (90 gp). Banded agate (6 gp). Alexandrite (200 gp). 1 Minor magic item.
Reynard Redfield, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear black pants and tee shirts. His hair, while still mostly silver, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Reynard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Gifted. Bonds: Criminal record, Mentor. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
Rolf Fulton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green tunic with tan highlights, and long blue pants that bunch up around his shoes. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His job bores him to no end. He has decided to make it more interesting.
History: He was raised in a mountains tribe. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: Wishes to resurrect an old love; and to reunite with his old friends
Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Adventurer, Nature, In love. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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