Thomas Shelley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy black suit. His silver hair and beard is wavy and long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To find somewhere to settle down; and to protect his home
Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Attractive, Immigrant, Guardian. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 70 pp.
Godfrey Winchester, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. He wears a deerstalker hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Nature, Immigrant. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Silver pearl (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Patrick Ramsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a pastel tunic with grey highlights, and long brown pants that bunch up around his shoes. He is bald on top and has large auburn tufts of hair around his ears. He has gleaming, smiling violet eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: To prove his worth to the world; and to be a weaver again
Ideals: Professionalism, Gifted. Flaws: Ugly, Greedy, Impulsive. Bonds: Job. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Manfred Vance, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears blue trousers with white and black striped suspenders. He wears various colorful collared shirts and is in decent physical shape. With a patchy red beard and wild red hair. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Flaws: Disease, Hedonist, Shy. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Silver pearl (80 gp). Red garnet (80 gp). 1 Minor magic item.
Adelard Gresham, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern man wears a lot of dark rich colors, with gold accents. His hair, while still mostly brown, has prominent grey streaks. His brown eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Extrovert. Flaws: Hedonist. Bonds: Attractive, Religious. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
