Rolf Barton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a blue and black handkerchief worn on his right side. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Dilettante profession.
History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He then took over the family business and is one of the better Stableman for hire.
Motivation: To end his boredom.
Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Immigrant. Occupation: Stableman
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Moss agate (13 gp). Malachite (13 gp). Moss agate (13 gp).
Gerard Harper, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. He has a black handlebar mustache and slicked back black hair. He is baby faced.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.
History: Born to a Junk Dealer, his father struggled to pay the bills. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Athletic, Passionate, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Gerard Reid, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Nature, Job. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2900 sp.
Clerebold Clare, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries a battered bastard sword and tarnished shortspear as well. He wears a top hat to hide his balding. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is afraid of women and trembles around them
History: The child of southern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Optimist. Flaws: Shy, Ugly. Bonds: Immigrant. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Tanglefoot bags.
William Westcott, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he has a large brown mantle and cape that has been intricately interwoven into his white robe, and is pretty ugly. He has styled his black hair well, parting it to the right. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Justice, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!