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NPC Generator

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Advanced [show]


Kody Kimberly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his blonde hair well, parting it to the left. His green eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Kody Kimberly, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. His eyes, though not visible through his cowl, are violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Ernest studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: To be a Miller again.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Ernest Lindsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 8 (-1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Ralf Webley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey cloak and cross-gartered blue stockings. He wears a feathered hat to cover his moderate length black hair. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.

History: When he was but 4 years old his parents immigrated from the south. After coming to the age of reason, Ralf took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: He wants to get laid.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Webley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 17 (+3)9 (-1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lance Bradly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a black vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His silver hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady hazel eyes.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's in love; and to reunite with his absent mother

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Lance Bradly, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Tanglefoot bags. 1 Thunderstones.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in a clean green cloak covering his clean studded leather. His whole body is exceptionally muscular. He wears his blonde hair down. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Painter, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Poor, Job. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Gentry, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)16 (+3) 13 (+1)17 (+3)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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