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Advanced [show]


Conrad Hackney, Male Human [Permalink]

Personal [hide]

Description: This western man wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His clothes are grease stained in places. He has moderate length white hair. This brown eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Mundane. Bonds: Poor, Immigrant, Enemies, Family. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Conrad Hackney, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)17 (+3) 12 (+1)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. Golden pearl (100 gp). Freshwater pearl (10 gp).


Social Check DCs


Geoffrey Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Marshal, but he got bored and became a Detective. He used his abilities to trick people and travel the world for free.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Disease. Bonds: Job, Criminal record, Slave. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Geoffrey Springfield, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 sp. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His black hair is slicked back into a classic pompadour. His eyes are green and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: Randal hails from a village terrorized by drow. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 15 years.

Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Optimist. Bonds: Religious, Enemies, Job, Family. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Randal Rodney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Shelly, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long auburn beard with little hanging trinkets. His violet eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of specialists.

Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero

Flaws: Antagonistic, Secretive. Bonds: Adventurer, Nature, Family. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Theobald Shelly, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Diggory Oakley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast plains. Cursed with a spirit at a very young age, Diggory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Selfish, Disease. Bonds: Poor, Nature. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Diggory Oakley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)14 (+2) 14 (+2)8 (-1)
Skills Athletics +3, Stealth +1
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs

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