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NPC Generator

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Advanced [show]


Roger Benson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a sai on his belt. His silver hair and beard is wavy and long. His brown eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Roger was born on a far eastern island where he grew up under the tutelage of his mother, an expert Jeweler. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of illithids

Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Enemies, Religious. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Roger Benson, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 7 (-2)17 (+3)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0

Possessions: 80 pp.


Social Check DCs


William Kendal, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green armored body suit, with a simple white line shooting up and back down. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home

Flaws: Ugly. Bonds: Poor, Guardian, Religious. Occupation: Spy

Voice: Whispers

Attributes [hide]

William Kendal, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 13 (+1)18 (+4) 18 (+4)15 (+2)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven, Druidic, Halfling
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 300 gp. Freshwater pearl (10 gp). 1 Half-Plate.


Social Check DCs


Drogo Sydney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears tan cloth garments or leather armor. His hair is chestnut, silky, and of moderate length. His eyes are likewise green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He has had some formal writing training, and achieved minor success. In the meantime he has taken over work as a Mason and occasionally as a mercenary.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Mason

Voice: German accent

Attributes [hide]

Drogo Sydney, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a custom-built plate barding that's adorned with grey lining and desert motifs, marred by sweets. His hair is blonde and curly. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the east, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Trym Hale, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Norman Oakes, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears many layers of old clothing at all times. His blonde hair is long and unkept. His fierce gray eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Locksmith father left him crippled. He has achieved small success as a Sellsword.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Job, Mentor. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Oakes, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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