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NPC Generator

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Advanced [show]


Aldous Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and white robe with the hood down. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a black hat with a white feather.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He can't help but pocket interesting objects he comes across

History: Born in the south to a Bricklayer, Aldous learned a great deal about his father's area of expertise. After coming to the age of reason, Aldous took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Aldous Fulton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Hale, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His silver hair is knotted and matted. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the east. Like his father and his sister before him, after school he went straight into learning to become a Shipwright. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Sabotage a competitor; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Joker. Bonds: Immigrant, Job, In love. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Randal Hale, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. One day when Guy was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Guy was heart-stricken from the event, and his mother started working long hours to provde for them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his sister; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Entrepeneur. Flaws: Fearful, PTSD. Bonds: Job, Family. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Guy Marlee, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Harper, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Lance was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern; and to be a bounty hunter again

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Lance Harper, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)6 (-2) 13 (+1)14 (+2)
Skills Insight +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 700 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and carries falchions. He is bald on top and has large silver tufts of hair around his ears. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Family, Nature. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Thomas Hampton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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