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Advanced [show]


Henry Clinton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he very much looks the part of a Blacksmith. His silver hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the north to a Blacksmith, Henry learned a great deal about his mother's area of expertise. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Family. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Henry Clinton, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp. Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item.


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright brown suits and hats. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Greedy, Addict. Bonds: Poor, Criminal record, Family. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

John Birkenhead, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gomory Burton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Soapmaker. His head has been shaved. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gomory was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He has worked as a Soapmaker like his mother before him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Job, Immigrant. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Gomory Burton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Black pearl (900 gp). Black pearl (900 gp). 1 Minor magic item.


Social Check DCs


Drogo Rowley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the east, certain he would find work there.

Motivation: Wants to raise his children well; and doesn't want to be a tanner and was forced into it by his family

Ideals: Justice. Bonds: Attractive, Immigrant, Nature, Family. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Drogo Rowley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Athletics +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 80 pp.


Social Check DCs


Gerald Conway, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His gray eyes lackadaisically let the world flow into them.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He has worked as a Locksmith like his mother before him.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Logical. Flaws: Racist. Bonds: Nature, Job. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Conway, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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