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NPC Generator

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Advanced [show]


Simon Washington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Simon was born in the east. At a young age he loved to build and create. He moved out west to avoid the crime he committed. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Persistence. Bonds: Nature, Criminal record, Has a crush. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Simon Washington, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 8000 cp. 1 Everburning torch.


Social Check DCs


Peter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large black jacket. His red hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Healer, but he was a colossal failure. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and revenge

Ideals: Athletic. Flaws: Disease. Bonds: Enemies, Criminal record, Job, Adventurer. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Peter Staurheim, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 11000 cp.


Social Check DCs


Drogo Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His moppish golden hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Justice, Gifted. Flaws: Insane, PTSD. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Stansfield, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 15 (+2)9 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. With bright golden hair and a scraggly beard. His gray eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic, Greedy. Bonds: Military, Adventurer. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Everard Yardley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man has the majority of his body covered in plate. His red hair is still thick. His eyes are hazel and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Anselm Alston, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs

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