Trey Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length auburn hair. His green eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trey was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear.
Ideals: Logical. Flaws: Impulsive, Fearful. Bonds: Attractive. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 4 (-3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
Possessions: 5000 sp. Hematite (14 gp). Malachite (14 gp). Black star sapphire (1000 gp). Deep blue spinel (300 gp).
Peter Stratford, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears black trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. He has white hair. His gray eyes peer out from beneath his wide-brimmed black hat.
Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Shy, Depressed. Bonds: Religious, Adventurer. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 700 sp.
Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting brown shirt and pants. His white hair is lengthy. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Hunter father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Ugly, Antagonistic, Insomniac, Disease. Bonds: Military. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gerard Hayes, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears white cloth garments or leather armor. His black hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Gerard studied abroad. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Shy, Selfish. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 46000 sp. 1 Minor magic item.
Hunter Dayton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, brown, dusty cloak. With bright golden hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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