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Advanced [show]


Alexandre Skelton, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears a red collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears a deerstalker hat to cover his moderate length auburn hair. He has blue eyes.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Seamstress but believes his peers are too gung-ho.

History: He got into the Seamstress business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Seamstress job and began his own company from there.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Pacifist. Flaws: Disease. Bonds: Job, Attractive, In love. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Alexandre Skelton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Athletics +1, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 60 pp.


Social Check DCs


Percival Law, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Flaws: Shy, Secretive. Bonds: Poor, Military, Family. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Percival Law, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork manacles. 1 Spyglass. 1 Hourglass. 1 Spyglass.


Social Check DCs


Drogo Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. This blue eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north to a Adventurer, Drogo learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Military. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Drogo Walpole, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Wallace, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is typically in his Miner uniform. His red hair is cut short. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He became a Miner soon after.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and sabotage a competitor

Flaws: Ugly, Shy, Depressed. Bonds: Job, Military. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Drogo Wallace, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)6 (-2) 6 (-2)11 (+0)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 800 sp. 1 Climber’s kit. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs


Trey Alston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue top hat and blue clothes. His black hair is thinning but still full. He has several tiny topaz earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of specialists.

Motivation: To end his boredom; and to protect his home

Flaws: Hedonist, Secretive, Mundane. Bonds: Rich, Guardian, Mentor. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Trey Alston, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 16 (+3)6 (-2)
Skills Intimidation +0, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Ignan, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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