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NPC Generator

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Advanced [show]


Aldous Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is long and auburn with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with music.

History: Aldous was born in the north. At a young age he loved to build and create. In his 18th year, his parents were killed by a goblins raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Joker, Artistic, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Unemployed

Voice: Hissing voice

Attributes [hide]

Aldous Kenley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Charles Blankley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: Charles was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Blankley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)6 (-2) 13 (+1)11 (+0)
Skills Arcana +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Gold dragon comb with red garnet eye (800 gp). Gold dragon comb with red garnet eye (800 gp). Black velvet mask with numerous citrines (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Charlton, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Sailor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sailor job and began his own company from there.

Motivation: He feels threatened by others; and expand his business

Ideals: Optimist. Flaws: Terse, Fearful. Bonds: Job. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Roger Charlton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)17 (+3) 14 (+2)8 (-1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rolf Soames, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears green painted combat armor at almost all times. His left leg appears badly burned and disfigured. His golden hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Mercenary, Rolf learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Professionalism. Bonds: Job. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Rolf Soames, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Roger Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a robe, a symbol of his god around his neck, and a longsword on his belt. His black hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Athletic, Artistic. Flaws: Secretive. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Roger Marleigh, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs

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