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Advanced [show]


Rolf Harrington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Rolf was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Persistence. Flaws: Ugly, Addict, Terse. Bonds: Family. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Rolf Harrington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Deception +6, History +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Frederick Ramsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. He wears his hair in dreadlocks. He has a dull look in his violet eyes.

Personality: This man loves music and to teach people music more than just about anything. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north. When Frederick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Artistic, Logical. Bonds: Immigrant, Military. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Frederick Ramsey, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Moss agate (13 gp). Moonstone (50 gp). Carnelian (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Marlee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His hair is short and auburn. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south his family was never financially stable. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Military. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Marlee, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Tim Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He prefers to wear flannel. He has a hunchback. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. A freak accident while working with his Adventurer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Selfish, Disease. Bonds: Nature. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Radcliffe, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)8 (-1) 7 (-2)8 (-1)
Skills Animal Handling +0, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Ernest Bradly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a pickaxe on his belt and is in decent physical shape. He is bald on top and has large golden tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the north. He dropped out of school before completing his studies. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Ernest Bradly, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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