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Advanced [show]


Wymar Paxton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Baker like his father before him.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Flaws: Shy. Bonds: Job, Adventurer, Nature. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Wymar Paxton, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Alexandre Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of clubs on his belt, each one with a amber on the hilt. His blonde hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Alexandre Moreno, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of strength around his neck, and a shortspear on his belt. He wears a feathered hat to cover his moderate length blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.

History: Born in the east to a Mercenary, Gunter learned a great deal about his mother's area of expertise. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Joker, Gifted. Bonds: Job, Nature. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Gunter Spalding, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)6 (-2) 13 (+1)14 (+2)
Skills Investigation +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. He has a small bristly mustache and wavy auburn hair. This green eyed easterner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He was born in the east, but his parents moved at a very young age to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Theobald Marley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.

History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Immigrant, Family. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Raymond Gresham, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs

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