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NPC Generator

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Advanced [show]


Don Springfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Don Springfield, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 4000 sp. Carnelian (70 gp). Jade (130 gp). Lapis lazuli (15 gp). Chrysoberyl (130 gp).


Social Check DCs


Gomory Clapham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky pastel painted plate armor. His chestnut hair is singed and shortened. His green eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Gomory studied abroad. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gomory's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Gomory Clapham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)7 (-2) 10 (+0)8 (-1)
Skills Athletics +0, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Everard Oakley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a tight fitting black shirt and pants. He has a hunchback. He has auburn hair. His gray eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. He has had some formal music training, and achieved minor success. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Everard Oakley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Lewis Barney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His hair is silver and curly. His fierce blue eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Sellsword business at a young age. He helped his father out around the business and became quite the natural. He has never given up on his music dream.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Joker, Artistic. Bonds: Attractive, Job, Family. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lewis Barney, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 6 (-2)9 (-1) 10 (+0)14 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thomas Nash, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Mortician does. His silver hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and expand his business

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Rich, Nature. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Thomas Nash, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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