Rolf Ogden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a monstrous two handed axe. His tied-back hair is black. His eyes are blue.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He believes the world needs to unite to get rid of giants once and for all.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Attractive, Has a crush, Enemies, Rich, Religious. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Average lock. 1 Hourglass.
Gunter Wedgwood, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a red poncho over his likewise colored trousers and shirt, he is not a threatening figure. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Rich, Religious. Occupation: Priest
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 10 (+0) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Halfling
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 300 gp. Silver pearl (60 gp). White pearl (60 gp). 1 Minor magic item.
Roger Hallewell, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears white leather gloves, a white jacket, and tight pants. His blonde hair has been sun bleached extensively. He has gray eyes and a white hat with a brown feather.
Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a wizard, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He became a Roofer soon after.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Mentor, Job. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 400 gp.
Diggory Nibley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a pastel collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His red hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Gifted. Bonds: Attractive, Enemies, Religious. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
Patrick Sheldon, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy green pantaloons and a grey scarf, he is not a threatening figure. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in a small mountains village. He worked as a nervous Barrister and found it very stressful. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Flaws: Secretive, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
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