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NPC Generator

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Advanced [show]


Shane Marlowe, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His white hair is thinning but still full. He is baby faced.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: Shane was born the youngest of three triplets. He worked as a nervous Courier and found it very stressful. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Family, Job. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Shane Marlowe, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Geoffrey Byron, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Geoffrey Byron, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)7 (-2) 13 (+1)15 (+2)
Skills Arcana +0, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. His red hair is kept up in a ponytail inside a feathered hat. His eyes are likewise blue. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: He is greedy; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Justice, Gifted. Bonds: Attractive, Rich, Job. Occupation: Shepherd

Voice: American accent

Attributes [hide]

John Myerscough, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hubert Lancaster, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. With bright chestnut hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Rich. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Hubert Lancaster, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 15 (+2)7 (-2)
Skills Intimidation +0, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Rose (40 gp). Deep green spinel (50 gp). Peridot (40 gp).


Social Check DCs


Kody Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a trident on his belt. He is physically well-built. He wears a colorful flower in his blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Kody Eastoft, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills History +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs

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