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NPC Generator

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Advanced [show]


Robert Shelley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He dresses in white turtlenecks beneath a pastel coat with blue slacks. He wears his golden hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Robert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: His religion dominates his actions.

Ideals: Disciplined, Professionalism, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Robert Shelley, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)16 (+3) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Golden yellow topaz (500 gp). 1 Half-Plate.


Social Check DCs


Ernest Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dark leathers with embroidery. His white hair is braided into rings. He has blue eyes.

Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Servant, his mother struggled to pay the bills. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Bonds: Job, Poor, Criminal record. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Ernest Ainsley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 42 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 18 (+4)13 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Nicholas Blackwood, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right leg appears badly burned and disfigured. His red hair is long and unkept. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west. He has had some formal singing training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Nicholas Blackwood, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)17 (+3) 12 (+1)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. 1 Half-Plate.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt. His head has been shaved. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Family, Rich. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Everard Copeland, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)12 (+1) 8 (-1)9 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is short and white. His eyes are green and catlike.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush; and he's in love

Flaws: Ugly, Impulsive. Bonds: Enemies, Rich, Nature, Has a crush. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Ernest Walcott, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)6 (-2) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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