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NPC Generator

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Advanced [show]


Manfred Vance, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He became a Knight soon after.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Criminal record, Job. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Manfred Vance, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Banded agate (14 gp). Peridot (70 gp).


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His silver hair is heavily combed to the right. His fierce blue eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Trym Beitz, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black cloak and cross-gartered pastel stockings. His black hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with music.

History: John was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a Doctor soon after.

Motivation: Expand his business; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

John Hadleigh, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)14 (+2) 12 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Golden yellow topaz (700 gp). Rhodochrosite (6 gp). Alexandrite (700 gp). 4 Smokesticks. 5 Acid flasks. 1 Everburning torch.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His long chestnut hair is drawn into a two foot long braid. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Slave Trader in town.

History: Born in the north to a Slave Trader, Anselm learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Job, Adventurer. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Anselm Marleigh, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Conrad Cornish, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His long golden hair reaches down to his waist. He has gleaming, smiling amber eyes.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Family, Military. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Conrad Cornish, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Orc, Terran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. Star ruby (800 gp).


Social Check DCs

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