Gerard Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He has a very tight haircut. His eyes are a pleasant blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Laborer, Gerard learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and human compassion
Ideals: Athletic, Joker. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: Deep green spinel (160 gp). Hematite (6 gp). Sardonyx (50 gp).
Gomory Langley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears black painted combat armor at almost all times and is in decent physical shape. He wears a top hat to cover his moderate length auburn hair. He has several tiny jet earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Gomory has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Simon Byron, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his sickle. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Priest profession.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Priest, but he got bored and became a Bather. He then took over the family business and is one of the better Bather for hire.
Motivation: To clean up the streets.
Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Wymar Deighton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple red robe with brown stripes complete with hood. His blonde hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane. Bonds: Debt, Adventurer. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Miles Atterton, Male Human [Permalink]
Personal [hide]
Description: This man wears a yellow cloak and cross-gartered tan stockings. He is muscular with a powerful set of arms. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can't help but pocket interesting objects he comes across
History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has comitted a past crime that haunts him to this day; and his spouse's relatives view him with great suspicion
Bonds: Nature, Criminal record, Poor, Adventurer, Family. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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