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NPC Generator

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Advanced [show]


Percival Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a red tunic with brown highlights, and long yellow pants that bunch up around his shoes and is in decent physical shape. His tied-back hair is auburn. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Mentor, Has a crush. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Percival Heiser, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Large well-done wool tapestry (100 gp). Silver comb with moonstones (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, yellow, dusty cloak. His brown hair is thinning but still full. He has several tiny amethyst earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Rich, Slave, Adventurer. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Anselm Hayhurst, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 10 (+0)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Hayes, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is long and blonde with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His green eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Opinionated, Optimist, Fighting. Bonds: Attractive, Slave. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Gerard Hayes, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 19000 cp.


Social Check DCs


Aldous Copeland, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears yellow cloth garments or leather armor. His whole body is exceptionally muscular. His chestnut hair is cut short with large spiked bangs in the front. His eyes are green and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He comes from a rich southern family. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Aldous's homeland. Aldous decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Persistence. Bonds: Immigrant, Rich. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Aldous Copeland, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)14 (+2) 14 (+2)6 (-2)
Skills Nature +4, Performance +0
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Carlyle, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple black robe with blue stripes complete with hood. He sports a long brown beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now owns his own business.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Rich, Job. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Carlyle, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: Just what you see.


Social Check DCs

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