Gunter Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a worn and beaten armor. His long golden hair reaches down to his waist. His amber eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 8 years old his parents immigrated from the south. Gunter was born on a far southern forest where he grew up under the tutelage of his father, an expert Shepherd. He's since become an addict/alcoholic.
Motivation: He feels threatened by others.
Ideals: Athletic. Flaws: Fearful, Addict. Bonds: Criminal record, Immigrant. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 70 pp.
Patrick Wade, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.
History: He is a Doppelganger in disguise. A freak accident while working with his Fletcher father left him crippled. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Persistence. Flaws: Insomniac, Disease. Bonds: Adventurer, Criminal record. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 4 Antitoxin.
Henry Dryden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he has a large yellow mantle and cape that has been intricately interwoven into his red robe. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Slave, Rich. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2200 sp.
Anselm Thackeray, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His brown hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the south, but his parents moved at a very young age to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Passionate. Bonds: Attractive, Immigrant, Criminal record. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
Dean Astley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Adventurer. He wears his blonde hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Silver pearl (150 gp). Chrysoprase (30 gp). Hematite (11 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
