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Advanced [show]


William Byron, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. William was born on a far western desert where he grew up under the tutelage of his mother, an expert Engraver. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Optimist. Bonds: Attractive, Immigrant, Poor. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

William Byron, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Robert Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long white beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a island tribe. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Disease, Impulsive. Bonds: Nature, In love. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Robert Colton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 13 (+1)18 (+4)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Geoffrey Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered grey stockings. He is bristling with hidden weapons, mostly axes and greatswords. He keeps his auburn hair in a pixie cut. His blue eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Addict. Bonds: Criminal record, Adventurer, Debt. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Tindall, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 4 (-3)15 (+2) 10 (+0)7 (-2)
Skills Persuasion +0, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Healer’s kit. 1 Disguise kit. 1 Good lock.


Social Check DCs


Henry Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear yellow clothing when he does not wear armor. His golden hair is lengthy. His face is scarred and worn.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: The child of a Servant, who enjoyed hunting, Henry was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature, Immigrant. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Henry Garrick, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. He is physically well-built. He sports a long black beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Shy, Fearful, Ugly. Bonds: Job. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Guy Clapham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Draconic, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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