Patrick Gentry, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an entirely blue suit with green socks and a vest with buckled shoes, he is not a threatening figure. He wears his hair in dreadlocks. His violet eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.
History: He was born in the east, but his parents moved at a very young age to the west. Patrick was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Guard. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To find somewhere to settle down; and he is content
Ideals: Justice, Professionalism. Flaws: Secretive, Mundane. Bonds: Immigrant. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: Silver pearl (40 gp). Black pearl (400 gp).
Alexandre Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin green vertical stripes and black pants. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is smooth and relatively long. His eyes are likewise brown.
Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Alexandre was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Knight.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Job, Immigrant. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp.
Henry Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. He has wavy red hair. His brown eyes peer out from beneath his top brown hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture; and to prove his worth to the world
Ideals: Disciplined. Flaws: Impulsive, PTSD. Bonds: Poor, Nature. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gilbert Thackeray, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Shepherd business at a young age. A gifted student he started as a Map Maker, but he got bored and became a Shepherd. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Job. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Henry Hadley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He keeps his long white hair kept up in a rat tail. He is baby faced.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Retire the richest man in the south; and he is a bit of a kleptomaniac
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Military, Criminal record. Occupation: Sage
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 13000 cp. Red garnet (40 gp). Blue quartz (9 gp). Hematite (9 gp). 1 Hourglass. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!
