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NPC Generator

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Advanced [show]


Raymond Blakely, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He keeps his silver hair in a pixie cut. His eyes are likewise blue.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raymond hails from a village terrorized by giants. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He now owns his own business.

Motivation: Revenge.

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Raymond Blakely, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Amber (60 gp). Pink pearl (60 gp). Malachite (9 gp).


Social Check DCs


Roger Langston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with small hat. He has wavy white hair. He has gleaming, smiling brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was raised in a desert tribe. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Roger Langston, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Reynard Acton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Gifted from a young age, Reynard studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up greatsword and armor he uses now. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants revenge against drow

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Acton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Dustin Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He is bald on top and has large red tufts of hair around his ears. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Healer in town.

History: Sold as a small child to a wizard, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Assassin father left him crippled. He has achieved small success as a Healer.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Ugly, Addict, Disease. Bonds: Job, Mentor. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Dustin Wilberforce, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 7 (-2)7 (-2)
Skills History +4, Religion +4
Senses Passive Perception 8
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears white painted combat armor at almost all times. His hair is silver and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west, but his parents moved at a very young age to the north. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Impulsive, Forgetful. Bonds: Immigrant, Slave. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Ernest Barclay, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)8 (-1) 7 (-2)10 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 15000 sp. Black opal (600 gp). Tourmaline (160 gp).


Social Check DCs

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