Bertram Emsworth, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man prefers to wear tan pants and tee shirts. His white hair has been sun bleached extensively. His thin eyebrows rest above his beady green eyes.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Chrysoprase (40 gp). Red spinel (90 gp). Rose (40 gp).
Lance Everleigh, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright brown suits and hats. His white hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them
History: Born in the west to a Architect, Lance learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 13 years.
Motivation: Wishes to resurrect an old love; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Mundane, Shy. Bonds: Job, In love. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp.
Simon Elton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears rags and sports a simple walking cane. His right leg appears badly burned and disfigured. He sports a long blonde beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Engraver, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Logical. Flaws: Cynical. Bonds: Poor, Attractive, Nature. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: Bloodstone (50 gp). 1 Chain shirt. 1 Chain shirt.
Diggory Paxton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered shortbow and tarnished bow as well. His chestnut hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Passionate, Gifted. Bonds: Attractive, Family. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Amethyst (100 gp).
Anselm Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His tied-back hair is chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, PTSD. Bonds: Rich. Occupation: Sage
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (500 gp). A roughly beaten golden orb (70 gp). 1 Crowbar.
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