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Theodoric Compton, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Sage does, and sports empty pouches on his belt. His hair is silver and curly. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Herbalist profession.

History: Theodoric hails from a village terrorized by illithids. A gifted student he started as a Herbalist, but he got bored and became a Sage. He struck the Sage job and began his own company from there.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and wants to raise his children well

Ideals: Disciplined. Bonds: Job, Enemies, Family. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Theodoric Compton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ralf Wade, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair has been sun bleached extensively. He has several tiny amber earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich eastern family. He worked as a nervous Miller and found it very stressful. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: His religion dominates his actions.

Flaws: Impulsive, PTSD. Bonds: Rich, Job, Religious. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Ralf Wade, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears white leather gloves, a white jacket, and tight pants. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His eyes, though not visible through his cowl, are violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker. Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Balimaar Mitchell, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Hourglass.


Social Check DCs


Arnold Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Justice. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Arnold Blakely, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Asheton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears many layers of old clothing at all times. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up lance and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Adelard Asheton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Banded mail. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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