Wymar Heiser, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His red hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was always a brilliant, if unscrupulous mind. He has had some formal singing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 600 gp. Coral (100 gp). Golden pearl (100 gp). 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Good lock. 1 Masterwork Musical instrument.
Gerard Graham, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He keeps his white hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gerard was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Now he works as a dancing tutor during his time off.
Motivation: He's in love; and his spouse's relatives view him with great suspicion
Ideals: Logical, Artistic. Bonds: Guardian, Family, Has a crush. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Marley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is silver and curly. His eyes are gray and catlike.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the large cave and found the beat up morningstar and armor he uses now. He has never given up on his painting dream.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Diggory Alston, Male Human [Permalink]
Personal [hide]
Description: A 5'11" northern man, he wears a well pressed and immaculate suit (or dress). His brown hair has been sun bleached extensively. His eyes are gray and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Diggory has worked very hard to control his curse. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: He wants to get laid; and to settle down with his crush
Flaws: Racist, Selfish, Disease. Bonds: Job, Has a crush. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Reynard Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time, and carries greataxes. With a patchy silver beard and wild silver hair. His thin eyebrows rest above his beady violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Reynard was born the youngest of three triplets. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. Amethyst (140 gp). Coral (140 gp). Jade (140 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
