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NPC Generator

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Advanced [show]


Hunter Alby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black painted combat armor at almost all times. His blonde hair and beard is wavy and long. He has gleaming, smiling amber eyes.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Alby, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Rhodochrosite (13 gp).


Social Check DCs


Roland Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. He has a golden handlebar mustache and slicked back golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of eastern immigrants he idolized his mother. His mother was a soldier and died while he was still young. Roland was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Sculptor.

Motivation: To be a Banker again.

Flaws: Insomniac, Impulsive. Bonds: Job, Immigrant, Military. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Roland Branson, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His chestnut hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich southern family. He was an apprentice working in his mother's forge. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: To unite with his brother; and he has money and likes to spend it

Ideals: Disciplined, Philantrophist. Bonds: Rich, Job, Family. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Wymar Emsworth, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. Deep blue spinel (800 gp). Moonstone (30 gp). Zircon (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Barclay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green shirt with thin pastel vertical stripes and white pants. He wears his red hair up. His eyes are green.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east to a Layabout, Clerebold learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Layabout soon after.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Disciplined, Opinionated. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Clerebold Barclay, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Insight +1, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Drogo Gracey, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears professional attire. He keeps his long brown hair kept up in a rat tail. His eyes are likewise brown. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the south. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Rich, Nature. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Drogo Gracey, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Silver pearl (70 gp). 1 Hourglass. 1 Silver holy symbol. 1 Masterwork Musical instrument.


Social Check DCs

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