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NPC Generator

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Advanced [show]


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. His half smiles and brown eyes are beguiling and draw you in.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Extrovert. Bonds: Rich, Attractive, Religious. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Gerald Hale, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)5 (-3) 8 (-1)11 (+0)
Skills Investigation -1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 1 Masterwork Common Melee.


Social Check DCs


Trym Thorpe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Blacksmith in town.

History: Gifted from a young age, Trym studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Thorpe, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Insight +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, he is not a threatening figure. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His blue unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Ernest Branson, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 6 (-2)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anthony Ridley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. His brown hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anthony Ridley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)18 (+4) 9 (-1)15 (+2)
Skills Athletics +2, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Adam Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a lance on his belt. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is heavily combed to the right. His eyes are a pleasant gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease, Insomniac. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Adam Myerscough, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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