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Advanced [show]


Ralf Weld, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his black hair to look like a famous performer. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: When he was but 4 years old his parents immigrated from the east. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Joker. Flaws: Shy. Bonds: Slave, Immigrant, In love. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Ralf Weld, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 46000 sp. Red garnet (150 gp). Red garnet (150 gp). 1 Minor magic item.


Social Check DCs


Patrick Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a green collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His golden hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Patrick Huckabee, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Pink pearl (100 gp). 2 Holy water. 6 Acid flasks.


Social Check DCs


Percival Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is red. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Percival was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, In love. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Percival Berkeley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long silver beard, and similarly colored long hair. He has green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Barber, but he got bored and became a Performer. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Philantrophist, Entrepeneur. Bonds: Slave, Job. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Arnold Barlow, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 5 (-3)18 (+4)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 1300 sp. Peridot (60 gp). 1 Half-Plate.


Social Check DCs


John Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy black beard and wild black hair. He is very pretty but has cold, dead eyes.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, John took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a spy again

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Performer

Voice: Russian accent

Attributes [hide]

John Hale, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 16 (+3)18 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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